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Gallery: Rap point 2Vacuum ballCarlingford Public School, 6B
Vacuum ballAim: The aim of the game is to suck the opposing team into the vacuum cleaner and to score the most points in the five-hour limit. If all of the opposing teams players are sucked into the vacuum, the game automatically ends, regardless of the points. Players: Each
team consists of nine players. The keeper defends the three goal hoops
whilst trying to avoid being sucked in by the vacuum. Two backs co-operate
with the keeper. Two wingers slog the ball with their clubs towards the
oppositions goal. Three chasers sabotage the opposing team by trying
to suck them. Then the vacuum cleaner bellows, sucked in,
in a very loud and deep voice. One mini chaser defends his team by trying
to distract the opposing team. The mini chaser pulls faces and offends
the other team. All players are supplied with a flying vacuum cleaner. Chasers are equipped with a special vacuum cleaner, which has an ability to suck up the opposing team. Each player has a wooden club to hit the volleyball. It is large and can be rebounded off the transparent dome. This is the ball that is used for scoring. Rules: 1: Matches can last for a maximum of five hours. 2: All players must stay securely on their vacuums during the game. 3: Players must not make any direct contact to the ball with their bodies. 4: Each vacuum has a special recycle button to blow the opponents wingers away from the ball or to escape from the chasers. 5: If wingers wack the ball through the rectangular goals, five points are given to the team. 6: If wingers smash the ball into the smaller hoops they score ten points. 7: If there is a team that is completely sucked up, the opposite team wins, regardless of the points. 8: Wingers can hit the ball at the opposite team in order to distract them, and score more points. 9: No players are allowed to hold onto the rubber dome. 10: No wands are allowed onto the field. 11: All players have to be released from their vacuums after the game. 12: Vacuum cleaners have to be inspected before the game. 13: Referee has a wand to make sure that, if any equipment is bewitched, he can fix it.
© 2002 NSW Department of Education and Training |